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ARC Raiders Stable Stock 2 vs 3: A Player’s Practical Guide (8 อ่าน)
20 ม.ค. 2569 09:29
What Does Stable Stock Do?
Before comparing versions, it helps to understand what a Stable Stock mod actually does.
Both Stable Stock II and III improve:
Recoil Recovery – how fast your gun returns to a neutral position after firing.
Dispersion Recovery – how quickly your shots stop spreading after repeated fire.
In practical terms, a stock mod makes your weapon more controllable during sustained fire. It won’t turn an inherently inaccurate weapon into a laser, but it can reduce overcompensation, especially for weapons with high recoil.
How Much Difference Does Version II Make?
Stable Stock II is classified as an uncommon mod and provides moderate improvements:
35% reduced recoil recovery duration
35% reduced dispersion recovery time
In gameplay, this translates to:
Faster correction after a burst.
Slightly tighter shot groupings if you fire continuously.
Noticeable benefit on weapons like Ferro, Kettle, or Rattler, where recoil can get out of hand.
Most players notice the effect when switching from no stock or a basic stock. On small, fast-firing weapons, the improvement feels modest. On heavier weapons, it actually makes follow-up shots more predictable.
What About Stable Stock III?
Stable Stock III is the next tier, usually classified as rare. Its numbers are higher than II:
Recoil recovery is faster by roughly 50% (exact numbers vary by weapon).
Dispersion recovery is similarly improved.
In practice:
Heavier weapons feel significantly smoother in bursts.
Long-range engagements become easier because follow-up shots are more accurate.
For weapons with already low recoil, the difference between II and III is less noticeable.
So the value of III depends heavily on which weapon you’re using and how you play. Players who prefer heavy, continuous-fire weapons benefit most.
Which Weapons Benefit the Most?
Both II and III are compatible with many weapons, including:
Ferro, Kettle, Rattler, Stitcher, Arpeggio, Il Toro, Osprey, Renegade, Torrente, Bettina, Bobcat, Tempest, Vulcano, Aphelion
Some practical tips:
Light, fast weapons: Stable Stock II is usually enough. The extra gain from III is minor.
Medium-to-heavy weapons: III is worthwhile if you frequently engage at mid to long range.
Sniper-style or precision weapons: You might skip stocks entirely in favor of mods that improve aim speed or stability.
Crafting vs Buying
You can obtain Stable Stock mods in three ways:
Scavenging – finding them during missions.
Crafting – requires mechanical components, duct tape, and the blueprint.
Buying from vendors – some merchants sell them directly.
For example, Stable Stock II crafting requires:
2× Mechanical Components
3× Duct Tape
Gunsmith 2 skill level
The Stable Stock II blueprint
Many players who focus on efficiency prefer tobuy arc raiders items cheap rather than relying on scavenging or crafting every mod themselves. This is especially true for Stable Stock III, where the material costs and skill requirements are higher.
Recycling and Salvaging
If you later decide to upgrade or change mods, Stable Stock II can be:
Recycled: Returns 1 Mechanical Component + 1 Duct Tape
Salvaged: Returns 1 Mechanical Component
This system makes it easy to recover resources from older mods without losing too much, which is helpful if you want to test multiple setups.
Practical Player Advice
Here’s how the differences play out in normal sessions:
For casual encounters: Stable Stock II is often enough. You’ll feel the difference versus no stock, and the investment is minimal.
For prolonged firefights or endgame content: Stable Stock III provides noticeable improvements. Less flinching, better control, and fewer wasted bullets.
Skill interaction: If you have skills that reduce recoil or improve handling, the difference between II and III shrinks slightly.
Economy consideration: If you’re resource-limited, II gives more “bang for your buck.” Only invest in III if the weapon is central to your loadout.
Summary: When to Pick Which
Version Best For Real-World Effect
II Light to medium weapons, budget players Moderate recoil/dispersion improvement, enough for casual play
III Medium to heavy weapons, competitive players Strong recoil/dispersion improvement, better for sustained fire and long-range accuracy
Key takeaway: II is a solid baseline, III is situational. Don’t assume III is automatically better—evaluate by weapon type, playstyle, and resource availability.
Stable Stock mods in ARC Raiders are straightforward but effective tools for managing weapon behavior. Most players can start with Stable Stock II and only invest in III for heavier weapons or precision roles. Understanding the practical differences, rather than focusing on raw numbers, helps you decide where to spend your time and resources.
If you want to save time and resources, one efficient strategy is to buy mods from vendors or find ways to buy arc raiders items cheap instead of relying solely on crafting or scavenging.
By knowing how these mods behave in practice, you can make choices that improve your gameplay without over-investing in unnecessary upgrades.
Handy Info: Order ARC Raiders Coins Safely at U4N
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AstralEcho
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